Keep a house
Hold a Pikkopon on HyperEVM. Guilds open in the Passport.
Resident #1
HyperEVM
3,333 house spirits from Aethelwood. Keep a house, light its hearth, and it takes a share of the fees.
A house can sit dark or lit. Only lit houses take a cut. Sell the house and the fire goes out. The next keeper lights it again.
Hold a Pikkopon on HyperEVM. Guilds open in the Passport.
Activation cost in HYPE comes later. Until then, the Passport is your room.
Of every fee that enters the pot, lit houses share seventy percent. Thirty stays in reserve.
Pikkopons are house spirits. They wear their cottage as a crown. Wherever they rest, that is home.
They settled on HyperEVM as quiet permanent residents. Built in phases. No project token. No emissions. Only real fees to lit hearths.